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'''Shunt''' is an offensive [[Power-Ups|power-up]] that shoots a missile at nearby drivers. After a certain amount of time, the missile will expire if it does not hit a car; however, it is able to move rather quickly (though not as fast as a [[Bolt]]), catching up to vehicles that are well off-screen. Shunt does a large amount of damage and causes cars to rapidly slow down and/or flip in the air, losing all steering control for a brief period.
 
'''Shunt''' is an offensive [[Power-Ups|power-up]] that shoots a missile at nearby drivers. After a certain amount of time, the missile will expire if it does not hit a car; however, it is able to move rather quickly (though not as fast as a [[Bolt]]), catching up to vehicles that are well off-screen. Shunt does a large amount of damage and causes cars to rapidly slow down and/or flip in the air, losing all steering control for a brief period.
   
When the Shunt is selected in the player's Power-up Bay, a red "lock-on" reticle will appear around the opponent closest to the driver's center of vision (not necessarily the one closest to the driver); turning the vehicle slightly causes the reticle to seek other targets. If fired normally, the Shunt missile quickly locks onto the target vehicle and homes in on its position; it will take corners reasonably well, but will not avoid foreign objects or other vehicles (which can cause it to detonate prematurely!). When fired backwards, the Shunt missile travels in a straight line, and loses its homing capability.
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When the Shunt is selected in the player's Power-up Bay, a red "lock-on" reticle will appear around the opponent closest to the driver's center of vision (not necessarily the one closest to the driver); turning the vehicle slightly causes the reticle to seek other targets. If fired normally, the Shunt missile quickly locks onto the target vehicle and homes in on its position; it will take corners reasonably well, but will not avoid foreign objects or other vehicles (which can cause it to detonate prematurely!). When fired backwards, the Shunt missile travels in a straight line, and loses its homing capability.
   
 
If a player is being tracked by the missile, a flashing red bar will appear at the bottom of their screen, accompanied by a screeching alarm. If the targeted player has the [[Modifications (Multiplayer)|ECM Mod]] installed, the alarm beeps instead, and the warning light flashes green when the Shunt's tracking ability is disabled (allowing the target to evade the missile more easily).
 
If a player is being tracked by the missile, a flashing red bar will appear at the bottom of their screen, accompanied by a screeching alarm. If the targeted player has the [[Modifications (Multiplayer)|ECM Mod]] installed, the alarm beeps instead, and the warning light flashes green when the Shunt's tracking ability is disabled (allowing the target to evade the missile more easily).
   
Any player can be hit by a missile, even if they are not being tracked by it. A missile can be evaded by outmaneuvering it or by using a different power-up against it; firing a Shunt missile backwards, dropping/firing a [[Mine]], using a [[Barge]], activating the [[Shield]] power-up, or shooting two [[Bolt|Bolts]] at the missile will destroy it.
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Any player can be hit by a missile, even if they are not being tracked by it. A missile can be evaded by outmaneuvering it or by using a different power-up against it; firing a Shunt missile backwards, dropping/firing a [[Mine]], using a [[Barge]], activating the [[Shield]] power-up, or shooting two [[Bolt]]s at the missile will destroy it.
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In [[Career]] Mode, the Super Shunt Mod, which increases the amount of damage done to an opponent, can be unlocked by defeating [[Crash and Burn|Drayke]] in his [[One-on-One]].<ref>[http://www.gamershell.com/faqs/blurfaqstrategyguide/1.0/ Blur Guide by 91sportsfan]</ref>
   
 
== Modifications ==
 
== Modifications ==
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!Rank
 
!Rank
 
!Group
 
!Group
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|-
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|Super Shunt
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|Increase the power of your Shunt Power-ups.
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|
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|[[Crash and Burn]]
 
|-
 
|-
 
|Iron Fist
 
|Iron Fist
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* Evading a Shunt missile without the benefit of the ECM Mod can be dangerous, especially when in a crowded part of the track, and can result in a worse situation than merely being hit. Try to use lane boundaries, medians, light fixtures, and other vehicles as cover, as Shunt missiles are not smart enough to avoid them.
 
* Evading a Shunt missile without the benefit of the ECM Mod can be dangerous, especially when in a crowded part of the track, and can result in a worse situation than merely being hit. Try to use lane boundaries, medians, light fixtures, and other vehicles as cover, as Shunt missiles are not smart enough to avoid them.
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==Notes==
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{{Reflist}}
   
 
{{Power-Up}}
 
{{Power-Up}}

Revision as of 00:12, 3 May 2011

Shunt Cartoon
Shunt
Shunt

The effect of shunt on a car.

Shunt Image

A shunt missile.

Shunt is an offensive power-up that shoots a missile at nearby drivers. After a certain amount of time, the missile will expire if it does not hit a car; however, it is able to move rather quickly (though not as fast as a Bolt), catching up to vehicles that are well off-screen. Shunt does a large amount of damage and causes cars to rapidly slow down and/or flip in the air, losing all steering control for a brief period.

When the Shunt is selected in the player's Power-up Bay, a red "lock-on" reticle will appear around the opponent closest to the driver's center of vision (not necessarily the one closest to the driver); turning the vehicle slightly causes the reticle to seek other targets. If fired normally, the Shunt missile quickly locks onto the target vehicle and homes in on its position; it will take corners reasonably well, but will not avoid foreign objects or other vehicles (which can cause it to detonate prematurely!). When fired backwards, the Shunt missile travels in a straight line, and loses its homing capability.

If a player is being tracked by the missile, a flashing red bar will appear at the bottom of their screen, accompanied by a screeching alarm. If the targeted player has the ECM Mod installed, the alarm beeps instead, and the warning light flashes green when the Shunt's tracking ability is disabled (allowing the target to evade the missile more easily).

Any player can be hit by a missile, even if they are not being tracked by it. A missile can be evaded by outmaneuvering it or by using a different power-up against it; firing a Shunt missile backwards, dropping/firing a Mine, using a Barge, activating the Shield power-up, or shooting two Bolts at the missile will destroy it.

In Career Mode, the Super Shunt Mod, which increases the amount of damage done to an opponent, can be unlocked by defeating Drayke in his One-on-One.[1]

Modifications

Modification Description Rank Group
Super Shunt Increase the power of your Shunt Power-ups. Crash and Burn
Iron Fist Increases the strength of your offensive Power-ups. 14 1
Showy Flourish Gain extra Fans for each power-up impact. 3 1
Bribe Gives you a random power-up at the start of races and each time you are Wrecked. 3 3
Safety Net Your Shield converts Shunt, Bolt and Barge impacts into a usable power-up. 3 2

Tips

  • Evading a Shunt missile without the benefit of the ECM Mod can be dangerous, especially when in a crowded part of the track, and can result in a worse situation than merely being hit. Try to use lane boundaries, medians, light fixtures, and other vehicles as cover, as Shunt missiles are not smart enough to avoid them.

Notes

Power Ups
Barge
Barge
Bolt
Bolt
Mine
Mine
Nitro
Nitro
Repair
Repair
Shock
Shock
Shield
Shield
Shunt
Shunt