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!Career |
!Career |
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+ | |Iron Fist |
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⚫ | |||
+ | |Increases the strength of your offensive Power-ups. |
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+ | |14 |
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+ | |1 |
+ | |Multi |
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|Showy Flourish |
|Showy Flourish |
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|Overbolt |
|Overbolt |
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|Each bolt power-up gives you four bolts instead of three. |
|Each bolt power-up gives you four bolts instead of three. |
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− | |colspan="2"| |
+ | | colspan="2" |[[Proving Grounds]] |
+ | |Single |
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+ | |Scatter Shot |
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+ | |Fire off all three Bolt Power-up rounds at once. |
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+ | |colspan="2"|[[Double Damage]] |
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|Single |
|Single |
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** "Nitro Bolt" - Bolt rounds that hit an opponent while you are using Nitro. |
** "Nitro Bolt" - Bolt rounds that hit an opponent while you are using Nitro. |
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* It takes 2 Bolt rounds to destroy a Shunt missile. |
* It takes 2 Bolt rounds to destroy a Shunt missile. |
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+ | * Hitting a Shunt with a single Bolt will cause it to lose power, and only jolt your car upon impact, instead of flipping it |
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* It takes 2 Bolt rounds to destroy a Mine. |
* It takes 2 Bolt rounds to destroy a Mine. |
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Revision as of 13:10, 22 January 2016
This article is a stub. You can improve it by adding more information.
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|} Bolt is an offensive power-up that contains three fast-moving projectiles (indicated on the icon as up-arrows), that are fired individually. Each time a bolt is fired, an arrow from the icon is removed. They can be fired both forwards and backwards, but are "dumb-fire" projectiles; the vehicle's orientation at that moment determines the trajectory of the shot, allowing for shots to be fired where the car is facing, even while in a skid/drift. Each projectile does half a block of damage and causes a car to slow down and skid slightly. While it's primarily an offensive weapon, it can destroy Mines and shunts with two shots.
Modifications
Modification | Description | Rank | Group | Career |
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Iron Fist | Increases the strength of your offensive Power-ups. | 14 | 1 | Multi |
Showy Flourish | Gain extra Fans for each power-up impact. | 3 | 1 | Multi |
Bribe | Gives you a random power-up at the start of races and each time you are Wrecked. | 3 | 3 | Multi |
Safety Net | Your Shield converts Shunt, Bolt and Barge impacts into a usable power-up. | 3 | 2 | Multi |
Overbolt | Each bolt power-up gives you four bolts instead of three. | Proving Grounds | Single | |
Scatter Shot | Fire off all three Bolt Power-up rounds at once. | Double Damage | Single |
Tips
- When firing all your projectiles at once, turn the car slightly. This will fire the shots in a small spread pattern, increasing the chance of hitting a vehicle that is actively swerving or traveling at an angle to you.
- While Bolt hits only do light damage, they do impart sufficient force on the car to break it loose from the ground. Hitting an opponent in the middle of a cornering maneuver will likely put them into a skid, or cause a drifting car to spin out of control. Take advantage of this and save your Bolt shots for when they will cause the most disruption.
- Additional fans are awarded for skill shots. This includes any combination of the following:
- "Fully Bolted" - successfully hitting a single vehicle with every round from a single Bolt powerup (regardless of the powerup's ammo count).
- "Drift Bolt" - Bolt rounds fired while in a skid/drift.
- "Reverse Bolt" - Bolt rounds fired behind your car.
- "Long Shot Bolt" - Bolt rounds that hit an opponent after traveling a set distance.
- "Air Bolt" - Bolt rounds that are fired while airborne, or that hit an airborne opponent.
- "Nitro Bolt" - Bolt rounds that hit an opponent while you are using Nitro.
- It takes 2 Bolt rounds to destroy a Shunt missile.
- Hitting a Shunt with a single Bolt will cause it to lose power, and only jolt your car upon impact, instead of flipping it
- It takes 2 Bolt rounds to destroy a Mine.
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